
If expressed with words, an adapter works like this: Let's look at why and how it happens and what Please let me know of any additional controllers you had the chance to test.įor responsive controls and high performance gaming, high adapter latency is extremely undesirable. Note that even if a controller is not listed above, it is most likely supported. Standard (Japan import, extra long cable)

Here is a list of tested controllers/adapters: Stability improvements (prevent a potential buffer overflows when receiving).Automatically perform center calibration when connecting a gamecube controller.Adjust Gamecube/N64 wire protocol timing (Fixes Mad Catz controller).Add a test rumble command (for GUI tool, or for simple rumble control).Now it works fine in openEMU.īugfix: Fix vibration code for x360ce (Vibration would turn on and never stop) Change gamecube trigger HID usage (Slider became Z).Implement N64-only and GC-only personalities (Different USB product ID and device name).
#Mayflash gamecube adapter pc input type install
Do not install older versions on dual-controller adapters. Version 3.3.x series: Dual controller support.
#Mayflash gamecube adapter pc input type upgrade
Of course, it will always be possible to upgrade an adapter by cutting open the heat

Ok, ok, when I say impossible, I mean for the average user who bought a ready madeĪdapter from me. Native USB support simply removes the restrictions imposed by the software-only USB implementation that wasįormally used, to the benefit of higher performance and opening up of new possibilities.

6ms worst case)Ī complete redesign of the electronics is what enables all those improvements. Firmware updates not possible (or very difficult).Why a new version you ask? Because it was possible to do even better. Complete adapter This is the third generation of my N64/Gamecube controller to USB.
